The best bugs happen when two different systems are created at once, and no one really knows how they’ll interact, Pearson said. These elders would show up on the game and they’d run on the treadmill, and they’d be like, ‘Oh I’m so tired,’ but the gym is like, ‘You should run more,’ and it created a deathtrap. “We had a gym, and at the gym, we advertise that the Sims should want to work out. “Elders have a chance to die from exertion if they’re too overworked,” Pearson said. The combination of gyms plus Sims who could grow old and die turned out to be horrible, and deadly, and hilarious. “Some don’t make it to see the light of day, but they’re entertaining for us.” “We see so many bugs in the development of these games,” Pearson said. Some bugs had to be fixed because they broke the game - but that didn’t stop developers from laughing their asses off. Two major bugs that never made it to retail “We tried it out and it was like, that works just fine.”Īnother developer joke that became a popular feature in The Sims 3: chest hair. “It was another sort of joke in the hallway,” Pearson said. They even experimented with programming it in, but it rapidly became too complicated, so they scrapped it in favor of the game’s traditional repo man.īut when The Sims 4 was in development, all that code had to be rewritten - and devs brought back the idea of Sims suddenly plunged into darkness. In The Sims 2, developers first started joking about turning off the power or other utilities when players failed to pay their bills.
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